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Technical Artist
1 month ago
Cosm is a global technology company that brings experiences to life in immersive environments. We help our partners create spaces and content that blur the lines of real and virtual across three primary markets: Sports and Entertainment, Science and Education, and Parks and Attractions. Cosm was born from the fusion of some of the greatest innovators in the history of technology. Evans & Sutherland, Spitz, Inc., and Cosm Immersive combined forces to power the immersive experiences of the future as Cosm. Innovation is in our DNA.
Summary:
We are looking for a Technical Artist to join our team in Los Angeles. This person will be responsible for building 3d environments based on project scope, stylize and light each scene towards a given reference, and develop interactive game functions for our digital environments. The primary focus will be on projects related to our sports and entertainment activations.
Responsibilities:
- Work with cross disciplinary teams to design and build unreal engine 5 levels.
- Create 2d and 3d assets within guidelines to be used in UE5
- Write blueprint scripts to demonstrate specific behaviors.
- Recreate existing assets to gain performance (rebuild geometry, create new uv maps, make new layers and groups.
- 5+ years of experience in game development or the tech industry operating as a technical artist
- Experience with Unreal Engine 5.
- Experience with character rigging techniques
- Experience with DCC tools such as Maya, Rhino, Substance, 3DS Max, and Blender.
- Experience with real time asset implementation and optimization techniques.
- Working knowledge of DMX protocol a plus
Cosm is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Other details
- Job Family Corporate
- Pay Type Salary
Apply Now
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