Graphic Software Engineer
3 days ago
Job Title: Graphics Software Engineer V
onsite Locations: Burlingame, CA
Duration: 12 Months
As a Graphics Engineer on this team, you will play a critical role in creating immersive and realistic graphics experiences for our users and help to develop next-generation pipelines on our devices. you will build prototypes and run demos and explorations to create compelling demos or metrics.
Role Responsibilities (including, but not limited to):
Design and develop graphics/rendering code from scratch on embedded and Android systems
Write and code novel rendering pipeline and networking code.
Develop and integrate with existing custom rendering stacks.
Create functional end-to-end graphics applications in C/C++ and Java using OpenGL and Vulkan
Profile, measure, test functional code, and implement new graphics systems
Be responsible for graphics architecture validation and testing from concept to pre-silicon to ship
Must-Have Skills:
5-10 years of experience – must have Android experience (take past knowledge and put a firm path)
GitHub or portfolio link
Knowledge of rendering engines and pipelines, OpenGL, Vulkan, Android, C/C++, Java
Experience with kernel software and firmware
Experience working with emulators
Knowledge of how graphics APIs operate on hardware
Knowledge of virtualization, emulation (qemu), Android emulation
Knowledge of networking and distributed systems
Experience working on prototype devices and dev boards
Expert knowledge of computer hardware and software
Experience building games and game engines using OpenGL, Vulkan
Expert knowledge of the full software development lifecycle: from business/systems analysis, through requirements gathering and functional specification authoring, to development, testing and delivery
Expert ability to troubleshoot issues and make system changes as needed to resolve issue
Ability to work on graphics later (lower layer) not using high-level framework (building what makes the games go)
Nice-to-Have Skills:
AR / VR experience
Experience working on development boards or pre-silicon devices early phase platforms
Experience with operating systems, drivers, and firmware
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