Graphic Software Engineer

3 weeks ago


Burlingame, United States Intelliswift Software Full time

Job Title: Graphics Software Engineer V

onsite Locations: Burlingame, CA

Duration: 12 Months


As a Graphics Engineer on this team, you will play a critical role in creating immersive and realistic graphics experiences for our users and help to develop next-generation pipelines on our devices. you will build prototypes and run demos and explorations to create compelling demos or metrics.


Role Responsibilities (including, but not limited to):

Design and develop graphics/rendering code from scratch on embedded and Android systems

Write and code novel rendering pipeline and networking code.

Develop and integrate with existing custom rendering stacks.

Create functional end-to-end graphics applications in C/C++ and Java using OpenGL and Vulkan

Profile, measure, test functional code, and implement new graphics systems

Be responsible for graphics architecture validation and testing from concept to pre-silicon to ship


Must-Have Skills:

5-10 years of experience – must have Android experience (take past knowledge and put a firm path)

GitHub or portfolio link

Knowledge of rendering engines and pipelines, OpenGL, Vulkan, Android, C/C++, Java

Experience with kernel software and firmware

Experience working with emulators

Knowledge of how graphics APIs operate on hardware

Knowledge of virtualization, emulation (qemu), Android emulation

Knowledge of networking and distributed systems

Experience working on prototype devices and dev boards

Expert knowledge of computer hardware and software

Experience building games and game engines using OpenGL, Vulkan

Expert knowledge of the full software development lifecycle: from business/systems analysis, through requirements gathering and functional specification authoring, to development, testing and delivery

Expert ability to troubleshoot issues and make system changes as needed to resolve issue

Ability to work on graphics later (lower layer) not using high-level framework (building what makes the games go)


Nice-to-Have Skills:

AR / VR experience

Experience working on development boards or pre-silicon devices early phase platforms

Experience with operating systems, drivers, and firmware



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