Graphic Engineer
3 weeks ago
Location: US – CA – Burlingame
Role Mandate:
The XR Tech team is responsible for developing cutting-edge technology that enables people to interact with virtual and augmented reality environments. As a Graphics Engineer on this team, you will play a critical role in creating immersive and realistic graphics experiences for our users and help to develop next generation pipelines on our XR devices.
Candidate Value Proposition:
The ideal candidate will be joining the XR Architecture team to build prototypes and run demos and explorations to create compelling demos or metrics. The team works on the most advance AR / VR technology there is, with the best talent and facility. There is opportunity to take risks and explore new technology, understand what it means, and learn. This role is a great opportunity to work and collaborate with cross-functional teams.
Role Responsibilities (including, but not limited to):
• Design and develop graphics/rendering code from scratch on embedded and android systems
• Write and code novel rendering pipeline and networking code.
• Develop and integrate with existing custom rendering stacks.
• Create functional end to end graphics applications in C/C++ and Java using OpenGL and Vulkan
• Profile, measure, test functional code and implement new graphics systems
• Be responsible for graphics architecture validation and testing from concept to pre-silicon to ship
Performance Measurement:
Performance is measured based on how effectively team completes short dead cycles and deliverables.
Must-Have Skills:
• 5-10 years of experience – must have Android experience (take past knowledge and put a firm path)
• GITHUB or portfolio link
• Knowledge of rendering engines and pipelines, OpenGL, Vulkan, Android, C/C++, Java
• Experience with kernel software and firmware
• Experience working with emulators
• Knowledge of how graphics APIs operate on hardware
• Knowledge of virtualization, emulation (qemu), Android emulation
• Knowledge of networking and distributed systems
• Experience working on prototype devices and dev boards
• Expert knowledge of computer hardware and software
• Experience building games and game engines using OpenGL, Vulkan
• Expert knowledge of the full software development lifecycle: from business/systems analysis, through requirements gathering and functional specification authoring, to development, testing and delivery
• Expert ability to troubleshoot issues and make system changes as needed to resolve issue
• Ability to work on graphics later (lower layer) not using high-level framework (building what makes the games go)
Education/Experience:
• Bachelor's degree in computer science, software engineering or relevant field required
• 10 years working on devices writing clean, efficient, well documented code
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