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Android Graphics Software Engineer
2 months ago
Open to relocating candidates (no financial assistance)
12 months contract
MUST HAVE- Vulkan, Android, OpenGL
Pay Rate= 110+/hr
Job Description:
Role Mandate:
- The XR Tech team at Client is responsible for developing cutting-edge technology that enables people to interact with virtual and augmented reality environments.
- As a Graphics Engineer on this team, candidate will play a critical role in creating immersive and realistic graphics experiences for our users and help to develop next generation pipelines on our XR devices.
- The ideal candidate will be joining the XR Architecture team to build prototypes and run demos and explorations to create compelling demos or metrics.
- The team works on the most advance AR / VR technology there is, with the best talent and facility.
- There is opportunity to take risks and explore new technology, understand what it means, and learn.
- This role is a great opportunity to work and collaborate with cross-functional teams.
- Design and develop graphics/rendering code from scratch on embedded and android systems
- Write and code novel rendering pipeline and networking code.
- Develop and integrate with existing custom rendering stacks.
- Create functional end to end graphics applications in C/C++ and Java using OpenGL and Vulkan
- Profile, measure, test functional code and implement new graphics systems
- Be responsible for graphics architecture validation and testing from concept to pre-silicon to ship
- Performance is measured based on how effectively team completes short dead cycles and deliverables.
- 5 to 10 years of experience - must have Android experience (take past knowledge and put a firm path)
- GITHUB or portfolio link
- Knowledge of rendering engines and pipelines, OpenGL, Vulkan, Android, C/C++, Java
- Experience with kernel software and firmware
- Experience working with emulators
- Knowledge of how graphics APIs operate on hardware
- Knowledge of virtualization, emulation (qemu), Android emulation
- Knowledge of networking and distributed systems
- Experience working on prototype devices and dev boards
- Expert knowledge of computer hardware and software
- Experience building games and game engines using OpenGL, Vulkan
- Expert knowledge of the full software development lifecycle: from business/systems analysis, through requirements gathering and functional specification authoring, to development, testing and delivery
- Expert ability to troubleshoot issues and make system changes as needed to resolve issue
- Ability to work on graphics later (lower layer) not using high-level framework (building what makes the games go)
- AR / VR experience
- Experience working on development boards or pre-silicon devices (not released to the public yet) early phase platforms
- Experience with operating systems, drivers, and firmware
- Verbal and written communication skills, problem solving skills, customer service and interpersonal skills
- Expert ability to work independently and manage one's time
- Ability to work with minimal supervision
- Self-driven (ability to look for answers)
- Novel development on brand new technology
- Strong problem-solving skills
- Ability to ask questions when needed
- Networking experience
- Enjoys taking on new challenges
- Bachelor's degree in computer science, software engineering or relevant field required
- 10 years working on devices writing clean, efficient, well documented code
The specific compensation for this position will be determined by a number of factors, including the scope, complexity and location of the role as well as the cost of labor in the market; the skills, education, training, credentials and experience of the candidate; and other conditions of employment. Our full-time consultants have access to benefits including medical, dental, vision and 401K contributions as well as any other PTO, sick leave, and other benefits mandated by appliable state or localities where you reside or work.
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