Gameplay Engineer
Found in: Resume Library US A2 - 1 week ago
Responsibilities:
Utilize existing tools to script game systems.
Inject functionality into game environments.
Oversee the lifecycle of tasks, from conception to implementation and evaluation.
Document systems and assets used in levels to ensure continuity and efficiency.
Actively participate in play tests, logging and assisting in the triage of bugs.
Maintain a high level of quality and performance in all tasks.
Collaborate effectively with a team of engineers and other professionals to meet project objectives.
Requirements
Proficiency in at least one Scripting Language.
Solid understanding of Game Engines and the game loop.
Well-versed in Gameplay Mechanics and scripting new mechanics.
Expertise in building and using Unreal Engine’s Blueprint System.
Up-to-date knowledge of Unreal Engine 4 and subsystems.
Firm understanding of Game Systems and Game Architecture.
Experience with Data Driven Systems.
Familiarity with Test Driven Development.
Proficiency with Source Control systems.
Qualifications
Bachelor's degree in Computer Science, Information Systems, or other related disciplines.
Demonstrated experience in a similar role.
An impressive portfolio showcasing relevant skills and experience.
Strong problem-solving abilities, with a creative approach to overcoming challenges.
Excellent communication skills, with the ability to work effectively as part of a team.
Ability to manage multiple projects simultaneously and meet deadlines.
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