Level Artist
6 days ago
- Generate ideas for levels that enhance the game's vision, in line with narrative systems and motivations.
- Work within Unreal to set-dress levels based on general and scene-specific aesthetic guidance, using level blockouts constructed by designers atop landscapes created by the art team.
- Collaborate with designers in dressing and polishing your designed levels to highlight story beats and amplify the intended player experience.
- Work together with programmers on gameplay events and behaviors to provide spaces for puzzles and interactables.
- Collaborate with technical specialists to guide the optimization of your environments and the creation of in-house tools that may assist your process.
Requirements
Required Skills and Experience- Proven experience as an environment artist or level designer on a commercially shipped title.
- Deep understanding of how level and gameplay design can enhance the narrative and visual aspects of a game.
- Critical-thinking and problem-solving skills necessary to convert creative intuitions into actionable development guidance.
- Demonstrable proficiency with Unreal Engine, its world-building tools, and its foliage systems.
- Strong understanding of how a high-level prompt for a desired level or event can be ideated, drafted, iterated, and polished into a functional, creative, shippable level.
Preferred Skills and Experience
- Proficiency in visual media such as concept art; environmental, architectural, and interior design; illustration and storyboarding; or 3D modeling.
- Experience with Blueprints scripting for behaviors, tools, procedural art, etc.
- A portfolio of work that demonstrates a diverse range of environmental design and an ability to convey through composition, staging, and lighting.
- Familiarity with the new experimental modeling and world creation tools in Unreal Engine 5, including but not limited to procedural content generation (PCG) tools.
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