Summer Internship: GPU Profiling and Debugging Tools Developer

2 days ago


Redmond, Washington, United States Nintendo Full time

Overview of Job Opportunity

We are looking for an entry-level engineer who will work on developing graphics tools during the summer of 2025.

The ideal candidate will be able to contribute to a collaborative team and demonstrate excellent problem-solving skills.

Responsibilities:
  • Developing GPU Profiling and Debugging tools
  • Collaborating with the team to resolve technical challenges
  • Staying up-to-date with industry trends and advancements
Qualifications:
  • Rising senior pursuing BS or MS in Computer Science or Engineering related field (MS preferred)
  • Knowledge of C++, Graphics, Application development (Qt, WPF)
  • Interested in Tools development
  • Experience with Graphics APIs (Vulkan, OpenGL, Direct3D)
Compensation and Benefits:
  • $40.00 per hour base pay
  • This position is onsite in Redmond, WA, and not open to remote status at this time
  • Benefits include eligibility for medical insurance, employee assistance program, and paid sick leave


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