Summer Internship: GPU Profiling and Debugging Tools Developer
2 days ago
Overview of Job Opportunity
We are looking for an entry-level engineer who will work on developing graphics tools during the summer of 2025.
The ideal candidate will be able to contribute to a collaborative team and demonstrate excellent problem-solving skills.
Responsibilities:- Developing GPU Profiling and Debugging tools
- Collaborating with the team to resolve technical challenges
- Staying up-to-date with industry trends and advancements
- Rising senior pursuing BS or MS in Computer Science or Engineering related field (MS preferred)
- Knowledge of C++, Graphics, Application development (Qt, WPF)
- Interested in Tools development
- Experience with Graphics APIs (Vulkan, OpenGL, Direct3D)
- $40.00 per hour base pay
- This position is onsite in Redmond, WA, and not open to remote status at this time
- Benefits include eligibility for medical insurance, employee assistance program, and paid sick leave
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