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Gaming - Technical Artist
1 month ago
A Technical Artist is the key bridge between artists and engineers, and the client’s Technical Art team is looking for a new member to help us build the experiences, and capabilities that are core to our Metaverse efforts. The ideal candidate will be joining a highly creative team that is building out what the future of the internet will look like. The team cares greatly about work/life balance and prioritizes it
Role Responsibilities (including, but not limited to):
Partner with the engineering, and other partner teams to build demos/prototypes/experiences that demonstrate our platform’s latest capabilities
Develop and create high-quality, optimized 3D assets, materials and shaders as needed
Implement runtime logic within a complex real-time environment with performance limitations in mind
Implement dynamic and responsive visual effects that enhance the player’s immersive experience
Quickly solve issues with cross-functional leads
Must-Have Skills:
4+ years of experience
Experience with prototyping and gameplay programming in Unity or Unreal
Expertise with multiple DCC packages (Maya, Houdini, preferred)
Experience with procedural visual generation
Expertise with multiple game engines (off the shelf, or proprietary)
Experience collaborating on multi-disciplinary teams
Experience communicating across team members including engineers and designers
Experience in real-time content creation (characters/environments/VFX/animation/lighting)
Experience working with version control systems (Git, Perforce, etc.)
Nice-to-Have Skills:
Strong Python, Unity, C+ experience (at least 1)
Experience with using Blender
Experience developing real-time experiences for VR headsets
Deep understanding of graphics pipeline, runtime behavior systems
The target hiring compensation range for this role is $59.00 to $65.56 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
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