Environment Artist
1 month ago
Seeking an experienced and highly skilled Environment Artist with a keen eye for detail and a deep passion for creating breathtaking photorealistic environments. As an Environment Artist at our client’s studios, you will play a crucial role in supporting both our internal and external art teams. Your primary responsibility will be to contribute to the creation of large-scale environments and game-ready assets that meet the highest visual standards set by the project.
Responsibilities:
Craft rich and highly detailed terrain, vegetation, track surface, materials to create high-quality track environments.
Create, modify and review track assets during all stages of production to ensure their quality and adherence to project standards.
Effectively communicate production challenges to Environment Leadership, seeking guidance and providing updates as appropriate.
Generate asset specifications and documentation outlining best practices, lessons learned, and challenges encountered during the development process.
Collaborate with internal and external artists to validate the delivery and seamless integration of art assets.
Produce high-quality models, materials, and prototypes as required to support track/environment development.
Utilize strong set dressing and storytelling skills to enhance the visual appeal and immersive experience of tracks and environments.
Required Qualifications: Hard Skills:
3+ years of experience with at least 1 shipped title on console or PC
Strong visual and technical understanding of 3D modeling, texturing, and level creation
Proficiency with 3DS Max and/or equivalent software
Strong scene compositional skills to assist with environment set dressing and storytelling
Proficiency with 3DSMax and/or equivalent software
Eagerness to learn and teach new tools and processes
Strong communication and time management skills
Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree
A portfolio demonstrating exceptional modeling, sculpting, material creation and scene composition.
The target hiring compensation range for this role is $45 to $50 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
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