Gameplay Animator

6 days ago


Los Angeles, California, United States PlayStation Global Full time
About the Role

We are seeking a skilled Gameplay Animator to join our team at PlayStation Global. As a Gameplay Animator, you will be responsible for bringing our game characters to life by creating engaging and realistic animations.

Key Responsibilities
  • Collaborate with the Animation Director and Animation Leads to develop 3D pre-visualization for combat and character navigation.
  • Ideate, implement, and iterate on animation assets, balancing style and functionality.
  • Focus on character development, choreography, and timing of each move with the Animation Director and Gameplay Animation Lead.
  • Work with Combat Designers and Gameplay Programmers to achieve a balance between animation fidelity and gameplay responsiveness.
  • Animate keyframed characters, creatures, and props by hand, including hand-keyed facial expressions and lip sync.
  • Assemble, edit, clean up, and enhance motion capture data shot on stage, including both body and face.
  • Assemble and prepare navigation, combat, and world interactive move-lists for shooting on the motion capture stage.
  • Work with the Character Tech Art team to improve character rigs, tools, and workflows.
  • Proactively facilitate requests or information needs regarding any aspect of the animation creation process.
  • Actively advance skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods.
Requirements
  • A strong demo reel that demonstrates expert knowledge of fundamental animation principles and acting skills, and the ability to create a full range of lifelike performances from the subtle to the dramatic and powerful.
  • Proficient command of weight, timing, and posing through both keyframing and the manipulation of motion capture data.
  • High level of proficiency in Maya.
  • High comfort level with learning and utilizing animation systems and game engine pipelines.
  • Ability to rapidly prototype, iterate, and explore animation style and functionality.
  • Ability to succeed in a creative, team-oriented environment.
  • Excellent communication, time-management, and organizational skills.
  • Ability to work across multiple disciplines to gather feedback and address cross-functional issues.
  • Strong production sensibilities, and the drive and talent needed to produce and implement the highest quality work.
  • B.A. in fine arts or relevant curriculum, or equivalent skillset.
  • 1-3 years' industry or related experience.
Preferred Experience
  • AAA experience.
  • Experience working with MotionBuilder.
  • Experience working with proprietary animation engines and toolsets.


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