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Lead Gameplay Systems Designer
2 months ago
We're seeking a highly skilled Principal Technical Gameplay Designer to join our team at Gardens Interactive. As a key member of our development team, you will be responsible for crafting and elevating the core gameplay experience for our upcoming unannounced project.
Key Responsibilities- Design and implement complex gameplay systems and features using our proprietary Finite State Machine (FSM) framework.
- Collaborate with engineering to expand and improve the FSM framework as needed.
- Work across departments to implement player navigation, combat abilities, and progression systems.
- Partner closely with Design leadership to ensure gameplay aligns with the vision.
- Champion gameplay vision and goals to the team.
- Push the gameplay experience forward through receiving and processing feedback.
- 5+ years of experience as a Gameplay Designer with at least one shipped title.
- Extensive knowledge of player controls, abilities, AI, and game balance.
- Experience working with Gameplay Ability System in Unreal Engine.
- Experience working with AI behaviors in Unreal Engine, including Behavior Trees, Perception, and EQS.
- Experience with Finite State Machines.
- Excellent communication and interpersonal skills.
- Ability to take ownership of features and champion them forward.
- Experience in C++ for Unreal Engine.
- Familiarity with Blueprints, animations, and/or VFX.
- Competitive salaries and pay transparency.
- Stock options.
- Medical, dental, and vision coverage (100% for individuals and 90% for dependents).
- Life insurance, short-term and long-term disability, and other numerous benefits.
- 401k contributions (USA) / RRSP plan + DPSP contributions (Canada).
- Paid parental leave.
- Biannual company retreats.
- Continued education allowance.
- A fully-distributed studio, supporting employees in living and working where they choose.