Lead Animation Strategist
1 week ago
This position is hosted by Jobot.
About Us:
At Jobot, we are dedicated to assembling and nurturing top-tier talent to conceptualize, create, and contribute to groundbreaking projects in the gaming industry. With over 25 years of experience in game development and a strong pedigree in AAA titles, we have established ourselves as a premier studio in the field.
Why Work With Us?
Renowned AAA Studio
Comprehensive Health Benefits from Day One
401(k) Matching Program
Flexible Work Schedule
Exceptional Company Culture
Opportunities for Career Advancement
Position Overview:
We are seeking a visionary Animation Director to guide and motivate our talented team of animators, playing a crucial role in defining the animation strategy for our upcoming high-fidelity action-adventure projects. In this position, you will combine strategic leadership with hands-on involvement, significantly influencing the gameplay experience through the delivery of top-quality animations. This role presents a unique chance to shape the visual and interactive aspects of our games, making a meaningful impact on our projects.
Key Responsibilities:
- Drive the overall animation strategy in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is upheld.
- Collaborate closely with Department Leads, Animators, and Designers to assess and fulfill the animation needs of the game.
- Lead and mentor a team of skilled animators, overseeing the creation of high-quality game animations and systems.
- Produce engaging combat and traversal animations in partnership with combat designers and engineers.
- Establish and manage team objectives, aligning deliverables with project timelines and milestones.
- Direct and conduct motion capture sessions for both gameplay and cinematic performances as required.
- Oversee and guide co-developers and external vendors across various locations and time zones.
- Manage full pipelines (both internal and external), from narrative/storyboard to fully implemented in-game content.
- Leverage your team's diverse strengths to create superior quality animations.
- Encourage team development through regular one-on-one meetings, performance evaluations, and targeted training.
- Foster a positive, collaborative team atmosphere that values open communication and constructive feedback.
- Streamline animation processes to boost team productivity throughout the game development cycle.
- Document and manage animation tasks and workflows.
- Guide animators across various styles, ensuring a consistent animation approach throughout the project.
Qualifications:
- Extensive experience in a leadership capacity within animation (Director, Lead, or Principal Animator) in the game development sector, particularly for high-fidelity action-adventure titles.
- Proven leadership skills with a history of nurturing and developing animation talent.
- Deep understanding of gameplay systems, especially in third-person perspectives, including weapon, traversal, melee, and ranged combat animations.
- Expertise in animation trees, blending techniques, and node-based animation editors.
- Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.
- A collaborative approach, particularly in working with design and engineering teams.
- Portfolio showcasing relevant work (i.e., demo reel, contributions to shipped titles) is required. An ideal reel will include:
- Current examples of realistic animations that clearly demonstrate your skills/expertise.
- A breakdown sheet detailing your specific contributions to each piece is highly recommended.
- Note: If you directed others, a director's cut is preferred.
Preferred Qualifications:
- Experience with cinematic tools in Unreal Engine.
Bonus Qualifications:
- Experience shipping 2+ AAA titles as an Animation Director.
Essential Skills:
- Gameplay animation – Proven experience collaborating closely with design teams to integrate world-class animation performances with engaging gameplay (particularly in third-person combat/traversal).
- Performance and cinematics – Experience managing full pipelines (both internal and external), from narrative/storyboard to fully implemented in-game content.
- Motion capture pipeline – Experience directing and conducting shoots for both gameplay and cinematic purposes.
Team Structure:
The Animation Director will manage one Animator and collaborate with an external studio.
For more information, please reach out through the appropriate channels.
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