Tools Engineer
2 months ago
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.
DESCRIPTION OF DUTIES:
- Develops, maintains, and supports the Windows PC applications and libraries necessary for game content creation.
- Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance, and improvement of these tools.
- Regularly performs technical reviews of current tools to identify deficiencies.
- Breaks down large tasks into actionable, trackable elements.
- Provides guidance to new engineers on how to tackle and think about different problems.
- Develops understanding and knowledge through performing work in new areas of the tools.
- Participates in code reviews.
- Identifies and proposes solutions for content creation bottlenecks.
- Estimates work as part of team iteration planning.
SUMMARY OF REQUIREMENTS:
- Strong industrial experience in C , C#, .NET API, game content tool development required.
- Production experience with WPF, event-based programming, application programming, and multi-threaded programming required.
- Prior experience developing Windows applications and tools in C# using the .NET API required.
- Effective organization, communication, analysis and problem-solving skills required.
- Prior experience developing applications in C preferred.
- Prior experience with WCF, C#/C interop, Maya API/MEL, JavaScript, Python, Perforce desirable.
- 6 years' experience in game development or related industry preferred.
- Ability to coordinate the work of other Tools Engineers
- Experience reviewing new technologies for possible use by the team.
- Experience developing application libraries and plugins.
- Ability to develop and communicate a clear vision of how products should function and the ability to lead peers, and to share and implement this vision.
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