Cloud-Based Game Server Engineer
5 days ago
In this role as a Cloud-Based Game Server Engineer, you will have the opportunity to work on cutting-edge technologies and frameworks, collaborating with a talented team to create immersive gaming experiences. As a key member of our engineering team, your contributions will shape the future of MMO games and their scalability, performance, and security.
At Argus Labs, we are committed to fostering a culture of innovation, creativity, and excellence. We believe that our employees are the driving force behind our success, and we invest heavily in their growth and well-being.
Responsibilities
Design, develop, and maintain high-performance game server systems using Go, Java, or JavaScript, implement server-side logic for real-time online multiplayer games, design and develop toolings to simplify client-server state synchronization and communication, contribute to the development of World Engine, optimize game server performance, reliability, and security, develop tools and automation scripts to aid in-game server deployment and operations, and collaborate with game designers, artists, and client engineers.
Requirements
Experience writing backend services in Go, Java, or JavaScript, deep understanding of multiplayer networking architecture and different client-server synchronization strategies, experience in Unity and C#, familiarity with public cloud infrastructure (AWS, Azure, GCP, etc) and infrastructure-as-code tooling (Terraform, Pulumi, or CDK), proficiency in utilizing APM and other observability toolings to diagnose backend services issues and optimize performance, and familiarity with CI/CD tools (GitHub Action, Jenkins, etc)
Nice to Have
Experience building and shipping an MMO game, experience writing high-performance multithreaded game servers from scratch, experience with data-oriented programming, experience building and maintaining distributed and fault-tolerant systems with production workload, and deep understanding of the Ethereum blockchain.
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