Lighting Artist

2 days ago


Reston, Virginia, United States Rouge Mocap Full time
Lighting Artist - Cinematics

Rouge Mocap is seeking a skilled Lighting Artist to enhance our game cinematics with dynamic and immersive lighting.

Responsibilities:
  • Utilize industry-standard tools and techniques to create captivating lighting that elevates gameplay and storytelling.
  • Optimize lighting and shadowing to ensure seamless performance across various gaming platforms.
  • Collaborate with the team to troubleshoot and resolve technical issues related to lighting.
  • Manage and prioritize tasks to deliver high-quality lighting assets on time.
  • Stay up-to-date with the latest rendering technologies and lighting techniques relevant to the game industry.
  • Conduct research and experimentation to improve the lighting workflow and quality.
Requirements:
  • Minimum 5+ years of experience as a Lighting Artist in the video game industry.
  • Strong portfolio showcasing exceptional skills in lighting, shading, and material creation.
  • In-depth understanding of rendering pipelines and optimization techniques for real-time rendering engines (e.g., Unreal Engine).
  • Excellent communication and collaboration skills, with the ability to work effectively with various teams within the development process.
  • A keen eye for detail and a passion for creating visually stunning and immersive game cinematic experiences.
  • Proficiency in Unreal Engine 5 and 3D software, especially Lumen in UE, Niagara, and Houdini.
  • Experience working on a shipped AAA game title.
  • Familiarity with game design principles and the challenges of real-time rendering for video games.
  • Understanding of scripting or programming to automate tasks and streamline workflows.

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