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Software Engineer V
2 months ago
LOCATION: 100% Remote
DURATION: 12 month contract
PAY RANGE: $84-94/hour
TOP 3 SKILLS:
- 6+ years relevant experience building games or simulations in Unreal or other game engine
- Experience with animation systems
- Experience with neural animation systems
COMPANY:
Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.
Job Description:
Our client is seeking an experienced Software Engineer to join the Software Engineering (Simulation) team. The Software Engineering (Simulation) team builds 3D simulations in Unreal & Blender for CV-Client synthetic data. Our simulations provide data to power Client capabilities for their VR and AR devices. The team works on cutting edge rendering and simulation features for generating data at scale. We are looking for candidates who share a passion for tackling complexity and working in a multidisciplinary org.
Responsibilities:
- Design and build simulations, rendering features and synthetic data pipeline capabilities
- Code systems in C++ and Python
- Interface with other teams to incorporate their innovations and vice versa
- Conduct design and code reviews
- nalyze and improve efficiency, scalability, and stability of various system resources
- Drive performance measurement, analysis, and optimization
- Work with technical artists and infrastructure teams to debug performance issues across the stack
Minimum Qualifications
- 6+ years relevant experience building games or simulations in Unreal or other game engine
- Experience with animation systems
- Experience improving stability through thoughtful code reviews, appropriate testing, proper rollout, monitoring, and proactive changes
- Experienced in utilizing data and analysis to explain technical problems and providing detailed feedback and solutions
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Preferred Qualifications
- Experience with neural animation systems
- Experience with Blender and offline renderers
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