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Technical Artist

4 months ago


New York, United States Meta Full time

**Technical Artist - Reality Labs Metaworks Team Responsibilities**:

- Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines
- Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers
- Build tools and plugins to support and facilitate the content creation process
- Optimize content for run-time performance and instructing artists and designers on asset creation best practices
- Prototype, profile and optimize shaders
- Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting
- Assist in a wide variety of technical and artistic tasks, including those with undefined requirements
- Thrive in a dynamic, fast-paced environment

**Minimum Qualifications**:

- 3+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript
- 3+ years of experience in game development or film as a Technical Artist or Technical Director
- 3+ years experience working with Unity, Unreal, or a real-time engine
- In depth knowledge of Perforce, Git and/or other source control systems
- Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies
- Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists
- Experience making tools and automation for one or more packages like Maya, Bender, Houdini, Substance Painter, Designer, ZBrush, Marmoset, Photoshop, etc.
- Experience with game optimization techniques and performance analysis

**Preferred Qualifications**:

- Experience working with proprietary infrastructure technologies
- Experience with Unity
- Experience working with Git
- Virtual reality experience
- Experience working with shaders. (Knowledge of Unity Shader Graph is a plus)

**About Meta**: Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.