3D Visual Artist for Virtual Reality

2 weeks ago


New York, New York, United States Meta Defunct Full time

Position Overview:

At Meta, we are dedicated to empowering individuals to foster community and enhance global connections. Our diverse teams are continuously innovating, addressing challenges, and collaborating to create products that redefine virtual interactions. As a part of Meta's MW division, you will take on the role of a 3D Artist, contributing to the development of exceptional products that expand the boundaries of virtual environments. We prioritize user-centric experiences and are committed to shaping the future of online engagement.

Key Responsibilities:

  1. Collaborate closely with artistic leadership and cross-functional teams, including engineering and design, to conceptualize and produce both prototypes and refined content utilizing Unity and proprietary VR development tools.
  2. Oversee the design, implementation, and optimization of environments and interactive elements, including models, textures, and shaders.
  3. Manage relationships with external vendors, providing constructive feedback on projects developed outside the organization.
  4. Establish asset creation guidelines and processes as necessary.
  5. Work alongside engineers and technical artists to streamline asset production workflows.
  6. Optimize assets through techniques such as topology reduction, draw call minimization, and texture baking.
  7. Collaborate with engineers to integrate interactive elements and systems effectively.
  8. Resolve challenges swiftly in partnership with cross-disciplinary colleagues.
  9. Engage in collaborative iterations based on team requirements.
  10. Exhibit a broad range of technical skills to support various artistic and technical tasks.
  11. Demonstrate effective time management and prioritization abilities.
  12. Coordinate with stakeholders to develop task lists, ensuring alignment with project timelines and objectives.

Minimum Qualifications:

  1. A minimum of 3 years of experience as a 3D artist in the gaming, film, or television sectors.
  2. Proven ability to communicate effectively within a multidisciplinary team, including engineers, artists, and designers.
  3. Experience with commercial game engines such as Unreal or Unity.
  4. Strong communication skills for cross-disciplinary collaboration.
  5. Self-motivated, proactive, and capable of working efficiently under pressure.
  6. Generalist expertise in areas such as modeling, texturing, lighting, animation, physics, and particle systems.
  7. Aptitude for thriving in a dynamic and fast-paced environment.

Preferred Qualifications:

  1. Experience in professional content development, including the successful launch of one or more titles.
  2. Prior exposure to virtual reality projects.
  3. Familiarity with creating textures and materials using Substance.
  4. Experience in look development.
  5. Ability to work across various visual styles.
  6. Proven track record in identifying and resolving content and asset performance issues through optimization.
  7. Shader development experience is advantageous.
  8. Experience in layout and level design.
  9. Demonstrated leadership experience in guiding teams of artists in the creation of levels or game environments.

Compensation:

Annual salary range of $149,000 to $205,000, plus bonuses, equity, and benefits.

Industry: Internet

Equal Opportunity Employer:

Meta is an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex, sexual orientation, gender identity, age, disability, or other legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable laws.

Meta is committed to providing reasonable accommodations for candidates with disabilities during the recruitment process. Please inform us if you require assistance or accommodations due to a disability.



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