Principal Artist
2 months ago
Responsibilities:
Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.
We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.
- Independently create industry-leading visual effects for games, establish standards and templates, and ensure their implementation. Integrate game visual effects to ensure optimal gaming experience.
- Independently create special effects design styles, decompose special effects design tasks, and organize the work of special effects designers.
- According to the art design process, coordinate the review of design drafts by internal and outsourced personnel, and guide outsourced production.
- Collaborate with teams in concept art, 3D modeling, 3D editing, animation, special effects, etc., to implement design work, define and visualize details in games, and ensure the final effect.
- Accumulate and share art design experience, participate in training content writing and new employee training, share design experience, and help the team improve art quality.
**Requirements**:
- Excellent aesthetic and design abilities, able to delve into and expand designs in coordination with the worldview and gameplay.
- Deep understanding of dynamic rhythm, special effects colors, and silhouette changes; ability to review models, animations, and special effects.
- Excellent international perspective, deep understanding of MOBA game art, especially special effects, and ability to analyze products and organize materials.
Location State(s)
California
The base pay range for this position in the state(s) above is $120,060 to $221,110 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
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