Principal Lighting Lookdev Artist

3 weeks ago


Los Angeles, United States Tencent Full time

Responsibilities:
Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.

We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.

Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

1. Responsible for atmosphere direction, lighting color temperatures, environment concepts, and improving the overall visual content.

2. Have good experience and sensitivity in guiding visuals with lighting, and have a deep understanding of lighting levels, and color temperature contrast for storytelling.

3. Capable of independently using UE5's lighting system, including Lumen, TOD, and post-process tools, to complete the lighting lookdev work for each shot.

4. Have a good understanding of the advantages and disadvantages of UE5 open-world lighting, able to set film-level lighting in an open-world sandbox while maintaining seamless transitions, and have a deep understanding of the underlying physical lighting logic.

5. Understand engine performance, ensure the rationality of lighting resource usage, and resource optimization 6. Have good experience in multi-location and multi-team collaboration models.

**Requirements**:
1. Passionate about gaming, with a high level of creative enthusiasm for AAA narrative-driven lighting visuals. Over 5 years of experience as a lighting/Lookdev Artist in the film, animation, or gaming industry.

2. Excellent visual aesthetics, with a deep understanding of lighting leading narrative visuals, proficient in using lighting to guide the player's visual hierarchy.

3. Familiar with UE5's lighting system, adept at using the underlying physical logic, TOD logic, and Lumen. Possess a deep understanding of the long and short versions of the UE5 engine, as well as its limitations, consciously avoiding engine shortcomings and leveraging strengths to design in-game lighting.

4. Familiar with UE5's post-process handling, capable of independently completing overall adjustments for color balance, LUT, etc.

5. Good at communication, able to accurately express opinions and provide suggestions, possess professional bilingual communication skills in both Chinese and English and can effectively express and communicate in an English-speaking environment.

Location State(s)

California

The base pay range for this position in the state(s) above is $120,060 to $221,110 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.



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