Physics/Simulations Engineer
2 months ago
Physics/Simulations Engineer
Who is the Client?
Our client is one of the top computer game companies in the Midwest. They've been around for nearly 30 years creating amazing games and software.
We are looking for a Physics/Simulations Engineer who is passionate about work on their next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent
What are the responsibilities of the position?
Design, develop, and maintain real-time physics systems for our video games, focusing on performance, reliability, and scalability.
Implement collision detection, rigid and soft body dynamics, and other physics-based effects.
Create physics driven systems for animations and visual effects.
Optimize physics simulations for various platforms, ensuring smooth and responsive performance across all target hardware.
Participate in code reviews, contribute to best practices, and maintain high coding standards within the team.
Stay abreast of the latest developments in real-time physics simulation and explore innovative ways to apply them in our games.
Debug and troubleshoot physics-related issues, providing solutions that meet our quality standards.
What are the minimum qualifications?
Degree in Computer Science, Physics, Mathematics, or a related field.
5+ years of proven experience in video game or simulation development.
Senior level knowledge in C++.
Expertise in math (linear algebra, trigonometry, matrix/quaternion math).
Knowledge of rigid, multi body simulation, kinematics, and inverse kinematics.
Professional experience with real-time physics simulation software and components such as Open Dynamics Engine (ODE), Havok, PhysX, Chaos, etc.
Excellent problem-solving skills with an emphasis on debugging C++ code.
What's going to earn you brownie points?
Shipped Title list includes
An RTS title, an Unreal title, and a Proprietary Engine title
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