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3D Environment Artist

4 months ago


Redmond, United States Cypress HCM Full time

Environment Artist 2


Responsibilities:

As an Environment Artist, your typical day will include:

  • Crafting rich, highly detailed terrain, vegetation, track surfaces, and materials to create high-quality track environments.
  • Creating, modifying, and reviewing track assets throughout all production stages to ensure quality and adherence to project standards.
  • Communicating production challenges to Environment Leadership, seeking guidance, and providing updates as needed.
  • Generating asset specifications and documentation, outlining best practices, lessons learned, and challenges encountered during development.
  • Collaborating with internal and external artists to validate the delivery and seamless integration of art assets.
  • Producing high-quality models, materials, and prototypes to support track/environment development.
  • Utilizing strong set dressing and storytelling skills to enhance the visual appeal and immersive experience of tracks and environments.


Required Qualifications:

Experience: 3+ years of experience with at least 1 shipped title on console or PC.Technical Skills: Strong visual and technical understanding of 3D modeling, texturing, and level creation.Software Proficiency: Proficiency with 3DS Max and/or equivalent software.Scene Composition: Strong scene compositional skills for environment set dressing and storytelling.Terrain/Vegetation/Material Authoring: Experience with software such as Gaea, World Machine, ZBrush, Substance Designer, Speedtree.Portfolio: A portfolio demonstrating exceptional modeling, sculpting, material creation, and scene composition.Soft Skills: Eagerness to learn and teach new tools and processes, strong communication, and time management skills.


Preferred Qualities:

A passion for art, innovation, and technology.


Assessment Process:

Expected Dates: ASAP

Process: 1-2 assessments

Preparation: Portfolio required