Animation Engineer
Found in: Appcast Linkedin GBL C2 - 2 weeks ago
Our client, a Video Game Studio, is seeking an Animation Engineer to join its team
RESPONSIBILITIES
- Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.
- Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.
- Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.
- Create and maintain animation systems, using animation blueprints, montages, blendspaces, and more.
- Identify and resolve animation-related issues, glitches, and bugs through testing and debugging.
REQUIREMENTS
- 5 years of videogame industry experience.
- Proficiency in Unreal and strong programming skills in C++.
- In-depth understanding of animation principles.
- Experience with animation systems such as state machines and graphs.
- Familiarity with physics-based animation techniques and simulations.
- Ability to optimize animations for performance.
- Prior experience in Unreal animation and Gameplay Ability Systems is a significant plus.
Salary: $100k-$130k
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