Animation Specialist

Found in: Appcast Linkedin GBL C2 - 2 weeks ago


Seattle, United States TalentReach Full time

We believe the best innovations come from mid-sized teams of super-empowered people. By leveraging tools like the Unreal Engine and focusing our efforts on a small number of high-impact innovations, we're able to create industry-defining experiences and deliver outstanding quality with teams of 60-80 people.

As an organization that depends on attracting and retaining innovative and talented people, you can be assured that our team will welcome you here regardless of your ethnicity, gender, sexual orientation, sexual identity, or religion.

The Role:

Our team is searching for an enthusiastic and talented Animation Engineer to join us. You will play a pivotal role in bringing life and movement to our procedurally generated environments. The first project you’ll work on is our tactical military shooter, Six Days in Fallujah, which recently launched into Early Access as the world’s #1 selling PC game and is scheduled for full release on PC and consoles in late 2024. Your expertise in animation systems will contribute to the creation of captivating and immersive gaming experiences that engage players on a deep level.

Responsibilities:

  • Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.
  • Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.
  • Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.
  • Create and maintain animation systems, using animation blueprints, montages, blendspaces, and more.
  • Identify and resolve animation-related issues, glitches, and bugs through testing and debugging.

Requirements:

  • 5 years of videogame industry experience.
  • Proficiency in Unreal and strong programming skills in C++
  • In-depth understanding of animation principles.
  • Experience with animation systems such as state machines and graphs.
  • Familiarity with physics-based animation techniques and simulations.

Ability to optimize animations for performance.



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