Graphics Software Engineer
3 days ago
Job Title : Software Engineer
Locations: 100% Onsite at Redmond, WA
Duration: 12 Months on W2
Summary:
The ideal candidate will have experience in a research or advanced development environment, with a focus on real-time graphics and machine learning. This role is perfect for someone with a background in the games industry as a graphics engineer.
Responsibilities:
● Assist in the integration of advanced graphics technologies into existing build systems.
● Explore and evaluate new technologies for real-time inference in graphics pipelines.
● Analyze and optimize model performance, identifying and resolving bottlenecks.
● Work closely with cross-functional teams to ensure seamless technology integration and compatibility.
Qualifications:
● Experience in real-time graphics development, with a focus on low-level APIs such as Vulkan.
● Experience with modern machine learning training, particularly using PyTorch.
● Strong problem-solving skills and the ability to work collaboratively in a team setting.
● Excellent communication skills to effectively collaborate with cross-functional partners. Preferred
Qualifications:
● Familiarity with O3DE/Open 3D Engine or similar open-source game engines.
● Knowledge of additional graphics APIs and machine learning frameworks
Must-Have Skills
1+ years of experience in real-time graphics development, with a focus on low-level APIs such as Vulkan, DirectX, and OpenGL.
1+ years of experience with modern machine learning training, particularly using PyTorch.
Excellent problem-solving and communication skills.
Nice-to-Have Skills
Familiarity with O3DE or similar open-source game engines.
Knowledge of additional graphics APIs and machine learning frameworks
Previous experience working with gaming companies.
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