Real Time Path-Tracing Engineer

Found in: Talent US C2 - 2 weeks ago


Redmond, United States NVIDIA Full time

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

At NVIDIA, the Omniverse RTX Rendering team develops the most advanced real-time rendering technology based on path-tracing enabled by NVIDIA RTX. This work lies at the core of NVIDIA Omniverse, our platform for developing OpenUSD applications, using APIs and SDKs. We are looking for software engineers who are passionate about pushing the limits of what is possible with the best GPUs and who share our forward-looking vision of real-time rendering using path-tracing. In this position you will work on this vision as part of our team, along some of the world leading experts in real-time path-tracing. Your work will impact a wide range of software projects both within and outside NVIDIA, enabling software developers to bring high-fidelity real-time visuals to realistic simulations for all sorts of applications: from synthetic ground truth generation to train autonomous robots and vehicles, to beautiful product configurators that stream from the cloud to any device, to large scale industrial digital twins never before possible.

What you'll be doing:

  • Implement new rendering techniques using real-time path-tracing based on NVIDIA RTX technology

  • Improve the performance, quality and fidelity of the renderer

  • Ensure that the rendering techniques are robust and stable 

  • Collaborate with others in the team, participating in system and algorithm definition, as well as providing and receiving feedback via code reviews

What We Need To See:

  • BS or higher degree in Computer Science or related field (or equivalent experience)

  • 10+ years of relevant work experience

  • Up-to-date knowledge of real-time and offline rendering algorithms and research using path-tracing 

  • Understanding of C++, including multi-threaded programming techniques

  • Experience programming GPUs with APIs such as Direct3D 12 (including DirectX Raytracing), Vulkan, CUDA, OpenCL and OptiX

  • Experience writing, debugging, profiling and optimizing GPU rendering code, ideally using GPU shading languages (HLSL, GLSL, Slang)

  • Knowledge of GPU architecture and how to optimize for it

  • Ability to work well in a large team of hardworking individuals who respect each other

  • Strong will to take on any challenge, diving into existing code and doing what is needed to accomplish your job

Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future.

The base salary range is 220,000 USD - 419,750 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

You will also be eligible for equity and . NVIDIA accepts applications on an ongoing basis.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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