Visual Experience Designer

2 weeks ago


Orlando, Florida, United States EA SPORTS Full time $100,000 - $139,500 per year

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Role: Experience Designer II

Location: Orlando, FL, USA | Vancouver, BC, CA

Remote Work Option: Hybrid - 3 days in the office

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse, and adaptable people to keep making Electronic Arts better.

Tiburon is an Electronic Arts studio focused on the development of sports games. Based in Orlando, it has team members around the globe and embraces a remote-working, geo-diverse team and culture. We are all about having fun, taking chances, and making great games that people want to play with their friends. Working on the next evolution of our NFL and NBA software, we are set to provide an experience that will embrace and build upon everything that makes our franchises so special.

Mako Mobile is looking for an Experience Designer II to join our mobile sports Experience Design Team.

Responsibilities

  • Building highly collaborative relationships with a cross-disciplinary team and partner groups to set priorities for meaningful design solutions that meet player and business goals within technical constraints.
  • Be an exceptional collaborator and facilitator of visual effects to deliver a compelling player experience throughout the user interface.
  • Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a real-time engine.
  • Distilling user research, competitive analysis, and feedback into user-centered design goals.
  • Collaborate with Artists, Designers, and Engineers to ensure that the visual effects are of a very high quality and will enhance the overall player experience within the engine's constraints.
  • Work with the Art Team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project.
  • Ensure that VFX assets are built efficiently and within the given deadlines.
  • Prepare assets for export to the game engine.
  • Provide creative and innovative solutions to technical art problems and/or restrictions.
  • Help in developing tools & refining pipelines for the art production process.
  • Framing and solving hard design problems informed by data (quantitative and qualitative.)
  • Words, low-fidelity wireframes, physical objects, space, motion, interaction behavior, and other visual representations are used to determine how to use a product effectively and emotionally resonantly.
  • Prototyping representative models of a product or feature for testing to obtain user feedback, assist with development decisions, and mitigate risk. These range from paper or click-throughs to higher-fidelity prototypes.
  • Applying and establishing a set of design standards, documentation, and principles that are used alongside a design system of design interactions, patterns, and scalable components to build a consistent product.
  • Applying psychological principles, ergonomics, and cognitive science to design holistic experiences for various abilities, motivations, and needs.
  • Organizing, labeling and structuring content in a way that is understandable for users/players to allow them to find and move through information and complete tasks
  • Helping teams empathize with users and advocating for usability and accessibility
  • Make the user's experience as intuitive as possible, in particular by making sure a game user can easily navigate menus, icons, and displays. Conceptualize and create individual assets for the interface. Motion knowledge may also be required.
  • Conceptualizes thematic-based items that users can earn and equip in-game
  • Report to the Associate Experience Design Director

Requirements

  • 3+ years of experience as an experience designer, interaction designer, product designer, or any other related experience
  • Experience designing intuitive consumer-facing content creation tools for a variety of devices or platforms
  • You have a broad experience design toolkit for various stages of development (i.e. UX, UI, motion...)
  • Experience presenting and rationalizing design strategy and decisions to diverse audiences using these opportunities to advocate for players, share knowledge, and demonstrate design thinking in action.
  • Bonus points if your motion, 3D modeling, and rendering skills are solid
  • Passion for games with a solid grasp of market trends

Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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