Rust Developer
1 week ago
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Job Title:
Rust Developer
Experience
: 7-10+
Duration:
12+ months (with high potential for extension)
Work Authorization:
H4 EAD,
OPT (Any Visa is Fine but, for this rate and for this location)
Location:
Palo Alto, CA (5 days remote)
Valid Passport# is mandatory for submission
LinkedIn is MUST
Interview Pattern - 2 rounds of Client interview
Job Description:
The Energy Residential Device Software team is looking for a Software Engineer to build control and configuration software for residential energy products such as Powerwall, Solar Inverter, or Wall Connector. These products resemble other, more familiar IoT products in many ways: They need to be installed, configured, and diagnosed. Once operational, they need to run autonomously, respond to commands, and provide customers with useful telemetry. All of this requires control and configuration tools that are reliable and resilient, which is where you come in. With your help, we can make installing more renewable energy technology easier, faster, and cheaper.
Our software stack is as diverse as our products. It includes embedded and Linux-based systems, web and native apps, cloud services and local IoT protocols. Pragmatism, willingness to dive into new codebases, eagerness to work with stakeholders, and engineering leadership are key strengths we expect you to bring to the table. You will also be responsible to:
Collaborate with Product Managers and Engineers from other disciplines to develop designs and specifications
Work with other engineering teams to develop APIs
Contribute to overall system architecture
Develop modern applications for installation, configuration, and diagnosis
Provide technical leadership and innovation to improve developer productivity, product reliability, and overall system resiliency
Must Haves:
1. Strong experience with Rust
2. Real-world experience with Internet and IoT protocols (e.g., HTTP, REST, websockets, gRPC, Matter)
3. Need to have experience hands on building devices – IoT or Embedded Linux Devices
4. Experience with C and C++ specifically in an embedded environment
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