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Biome World Architect
1 month ago
Job Summary
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- This role requires 7+ years' experience in world building and biome asset creation for open-world AAA titles.">
- We're seeking an experienced artist to lead internal teams and work collaboratively across departments to create high-quality biomes and biome assets.">
- The ideal candidate will possess an understanding of ecology and geography, with a passion for learning and understanding how climate, plants, and animals define biomes.">
- A strong proficiency in content creation software, including Maya, Blender, Substance Suite, and Adobe products, is required.">
- Experience with PBR texture and material workflows, as well as familiarity with modern level editor workflows and practices, is also necessary.">
- A Bachelor's degree in Fine Arts, Game Art, or related field is preferred.">
- We offer a full-time job with benefits, located on-site in Santa Monica, CA, with the opportunity to work with a talented team and contribute to the development of our game.">
Core Responsibilities
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- Collaborate with Art and Creative direction to shape, define, and maintain artistic unity and quality of biomes across the game.">
- Work closely with Technical Art Direction to establish and own the setup and execution of all open-world biomes.">
- Prioritize and assign tasks and initiatives to your team to ensure the best possible results.">
- Help drive the planning and pre-production efforts of each assigned biome when necessary.">
- Document best practices and processes for others to follow as needed.">
- Responsible for working closely with Engineering and Technical Art Direction to ensure biome content complies with all technical specifications and constraints.">
- Collaborate with Production and Art Direction in the planning of biome asset rosters.">
- Establish and create procedural rulesets and recipes to replicate the natural world for a variety of unique biomes.">
- Generate, manipulate, and sculpt realistic representative heightmaps of real-world locations and geological features.">
- Create high-quality organic 3D environment assets utilizing scan data and modern workflows for modeling, texturing, and baking.">
- Narrative set dressing and world-building in engine.">
- Ability to identify issues of quality and performance.">
- Mentor both internal and external artists on the creation of foliage assets, biome rulesets, and crafting high-quality true-to-life biomes.">
- Own and drive diorama creation for vertical slices to establish the visual bar for each unique biome.">
Salary Range
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- 7+ years' experience in world building and biome asset creation roles.">
- Proven track record for creating high-quality biomes and biome assets for open-world AAA titles.">
- Experience and ability to lead internal teams and work collaboratively across departments.">
- Possess an understanding of ecology and geography with a passion for learning and understanding how climate, plants, and animals define biomes.">
- Strong proficiency in content creation software, including Maya, Blender, Substance Suite, and Adobe products.">
- Experience with Photogrammetry pipeline and asset creation as it pertains to foliage and terrain materials.">
- Experience with PBR texture and material workflows.">
- Familiar with modern level editor workflows and practices.">
- Bachelor's degree in Fine Arts, Game Art, or related field.">
Preferred Qualifications
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- Experience with Unreal Engine 5.">
- Strong fundamental art skills with an eye for color, form, composition, and narrative storytelling.">
- Experience working with Co-Dev teams and Outsourcing Vendors.">
- Experience with photogrammetry pipeline.">
- Experience with pre-production workflows and planning.">
- Technical art background.">
- Experience with Gaea, World Machine, or similar terrain generation software.">
- PCG (Procedural Content Generation) Graphs and defining rule sets.">
- Open World Experience.">
Benefits
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- Full-time job with benefits.">
- Role is on-site in Santa Monica, CA.">
- Office is located near downtown Santa Monica, near metro and freeways.">
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