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Biome World Architect

1 month ago


Santa Monica, California, United States Absurd Ventures Full time

Job Summary

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  • This role requires 7+ years' experience in world building and biome asset creation for open-world AAA titles.">
  • We're seeking an experienced artist to lead internal teams and work collaboratively across departments to create high-quality biomes and biome assets.">
  • The ideal candidate will possess an understanding of ecology and geography, with a passion for learning and understanding how climate, plants, and animals define biomes.">
  • A strong proficiency in content creation software, including Maya, Blender, Substance Suite, and Adobe products, is required.">
  • Experience with PBR texture and material workflows, as well as familiarity with modern level editor workflows and practices, is also necessary.">
  • A Bachelor's degree in Fine Arts, Game Art, or related field is preferred.">
  • We offer a full-time job with benefits, located on-site in Santa Monica, CA, with the opportunity to work with a talented team and contribute to the development of our game.">
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Core Responsibilities

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  • Collaborate with Art and Creative direction to shape, define, and maintain artistic unity and quality of biomes across the game.">
  • Work closely with Technical Art Direction to establish and own the setup and execution of all open-world biomes.">
  • Prioritize and assign tasks and initiatives to your team to ensure the best possible results.">
  • Help drive the planning and pre-production efforts of each assigned biome when necessary.">
  • Document best practices and processes for others to follow as needed.">
  • Responsible for working closely with Engineering and Technical Art Direction to ensure biome content complies with all technical specifications and constraints.">
  • Collaborate with Production and Art Direction in the planning of biome asset rosters.">
  • Establish and create procedural rulesets and recipes to replicate the natural world for a variety of unique biomes.">
  • Generate, manipulate, and sculpt realistic representative heightmaps of real-world locations and geological features.">
  • Create high-quality organic 3D environment assets utilizing scan data and modern workflows for modeling, texturing, and baking.">
  • Narrative set dressing and world-building in engine.">
  • Ability to identify issues of quality and performance.">
  • Mentor both internal and external artists on the creation of foliage assets, biome rulesets, and crafting high-quality true-to-life biomes.">
  • Own and drive diorama creation for vertical slices to establish the visual bar for each unique biome.">
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Salary Range

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  • 7+ years' experience in world building and biome asset creation roles.">
  • Proven track record for creating high-quality biomes and biome assets for open-world AAA titles.">
  • Experience and ability to lead internal teams and work collaboratively across departments.">
  • Possess an understanding of ecology and geography with a passion for learning and understanding how climate, plants, and animals define biomes.">
  • Strong proficiency in content creation software, including Maya, Blender, Substance Suite, and Adobe products.">
  • Experience with Photogrammetry pipeline and asset creation as it pertains to foliage and terrain materials.">
  • Experience with PBR texture and material workflows.">
  • Familiar with modern level editor workflows and practices.">
  • Bachelor's degree in Fine Arts, Game Art, or related field.">
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Preferred Qualifications

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  • Experience with Unreal Engine 5.">
  • Strong fundamental art skills with an eye for color, form, composition, and narrative storytelling.">
  • Experience working with Co-Dev teams and Outsourcing Vendors.">
  • Experience with photogrammetry pipeline.">
  • Experience with pre-production workflows and planning.">
  • Technical art background.">
  • Experience with Gaea, World Machine, or similar terrain generation software.">
  • PCG (Procedural Content Generation) Graphs and defining rule sets.">
  • Open World Experience.">
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Benefits

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  • Full-time job with benefits.">
  • Role is on-site in Santa Monica, CA.">
  • Office is located near downtown Santa Monica, near metro and freeways.">
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