Audio Software Engineer for Next-Gen PlayStation

5 days ago


San Mateo, California, United States PlayStation Global Full time
Why Choose PlayStation?

We're a global leader in entertainment, producing iconic gaming consoles and innovative technologies. Our team is passionate about innovation, technology, and play.

We strive to create an inclusive environment where everyone can thrive. Our open positions offer opportunities for growth and development with a leading company in the industry.

This role is part of our Platform Audio team, a pioneer in audio technology. As a software engineer, you'll contribute to the development of system libraries for current and next-gen PlayStation products. You'll drive design and implementation of 3D audio, hardware DSP, and virtual reality technologies.

Your work will shape the foundation of an SDK for game developers, revolutionizing the way audio is used worldwide.

Key responsibilities include:
  • Experience with systems programming using C and C++
  • Multi-threaded programming expertise
  • Ability to understand users' requirements and drive integration
  • Lead architecture design and development of audio systems and frameworks
  • Collaborate with international counterparts to achieve project and department goals
Requirements include:
  • Minimum 5 years experience in systems-level programming using C and C++
  • Capable of writing clear and efficient code with memory management, object-oriented design, and performance optimizations
  • Familiarity with operating system concepts like threading, system calls, and interrupt handling
  • Basic understanding of source control systems and software build systems (Git/CMake)
Prior experience with embedded systems, lower-level system architecture, digital signal processing, GPU architecture, and game audio or audio system development is beneficial.

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