Software Engineer II

3 weeks ago


Redwood City, California, United States Electronic Arts Full time

Job Title: Software Engineer II

Job Summary:

We are seeking a highly skilled Software Engineer II to join our team at Electronic Arts. As a Software Engineer II, you will be responsible for designing and building scalable cloud-based platforms for machine learning applications within real-time, live service contexts.

Responsibilities:

  • Architect and build an AI/ML live service platform that supports real-time applications.
  • Lead the design of a scalable, secure, and highly available platform that can handle diverse machine learning workflows and real-time data processing needs.
  • Build systems that support model development, training, and deployment, ensuring a smooth transition from development to production for real-time applications.
  • Design and implement cloud-based solutions, using platforms such as AWS, GCP, or Azure, to support scalable machine learning workloads and ensure high availability.
  • Develop tools and services that automate processes such as data preprocessing, model training, deployment, and monitoring to improve operations across multiple live services.
  • Collaborate with producers, data scientists, ML engineers, and game developers to integrate machine learning solutions with live services, ensuring smooth model deployment and performance in production.
  • Ensure that the platform and deployed models are optimized for performance, security, and scalability, in live, real-time environments.

Qualifications:

  • 3+ years of software engineering experience with a focus on AI/ML systems or platform development.
  • Experience designing and building scalable cloud-based platforms for machine learning applications within real-time, live service contexts.
  • Proficiency in AI/ML frameworks like TensorFlow, PyTorch, or Scikit-learn.
  • Experience with cloud platforms (AWS, GCP, or Azure) and cloud-native tools for managing infrastructure.
  • Hands-on experience deploying and managing machine learning models in production for real-time applications.
  • Proficiency in containerization and orchestration tools such as Docker and Kubernetes.
  • Experience with vector databases (e.g., Weviate, Milvus) and graph databases (e.g., Neo4j, ArangoDB), in the context of machine learning systems.
  • Programming skills in Python, Go, or similar languages commonly used in AI/ML development.
  • Expertise in distributed systems, data pipelines, and real-time data processing technologies.

Benefits:

Electronic Arts offers a competitive salary range of $122,300 - $170,600 USD Annually, as well as a package of benefits including paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.


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