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Embedded Software Engineer V
2 months ago
Iron Systems is a leading provider of custom-built computing infrastructure platforms, including network servers, storage, OEM/ODM appliances, and embedded systems. With over 15 years of experience, our customers trust us for our innovative problem-solving and holistic design, engineering, manufacturing, logistics, and global support services.
Role- Develop and execute AR software using Unity C# script and shader, and C++ with native Graphics API, with a focus on AR graphics workload and experiences.
- Collaborate closely with AR experience designers, software engineers, graphics architects/system engineers to analyze and improve the end-to-end graphics stack.
- Build automation frameworks for graphics system analysis and develop tools to acquire and transform graphics content into a suite of AR use cases.
- Develop, modify, debug, and profile AR software to ensure optimal performance and user experience.
- Execute and profile AR graphics workloads on AR prototyping systems and existing mobile and XR consumer devices.
- Design and implement automated tools and flows to acquire and transform graphics content into a suite of AR use cases.
- Background in Unity or Unreal gaming engines with script and shader programming experience.
- At least 8 years of experience in software development, with a focus on AR graphics and workload.
- BS in Computer Science/Engineering or equivalent required.
- Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.
- C/C++ programming skills with Graphics APIs like OpenGL, Vulkan, or Direct3D.
- GPU Shader programming experience, like GLSL, HLSL, etc.
- Experience with VR/AR development, like Oculus VR and Hololens AR apps and games.
- Background in Unity content generation pipeline.