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Embedded Software Engineer V

2 months ago


Redmond, Washington, United States Iron Systems Full time
Job Title: Embedded Software Engineer V

Iron Systems is a leading provider of custom-built computing infrastructure platforms, including network servers, storage, OEM/ODM appliances, and embedded systems. With over 15 years of experience, our customers trust us for our innovative problem-solving and holistic design, engineering, manufacturing, logistics, and global support services.

Role
  • Develop and execute AR software using Unity C# script and shader, and C++ with native Graphics API, with a focus on AR graphics workload and experiences.
  • Collaborate closely with AR experience designers, software engineers, graphics architects/system engineers to analyze and improve the end-to-end graphics stack.
  • Build automation frameworks for graphics system analysis and develop tools to acquire and transform graphics content into a suite of AR use cases.
Key Responsibilities
  • Develop, modify, debug, and profile AR software to ensure optimal performance and user experience.
  • Execute and profile AR graphics workloads on AR prototyping systems and existing mobile and XR consumer devices.
  • Design and implement automated tools and flows to acquire and transform graphics content into a suite of AR use cases.
Minimum Qualifications
  • Background in Unity or Unreal gaming engines with script and shader programming experience.
  • At least 8 years of experience in software development, with a focus on AR graphics and workload.
  • BS in Computer Science/Engineering or equivalent required.
  • Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.
Preferred Qualifications
  • C/C++ programming skills with Graphics APIs like OpenGL, Vulkan, or Direct3D.
  • GPU Shader programming experience, like GLSL, HLSL, etc.
  • Experience with VR/AR development, like Oculus VR and Hololens AR apps and games.
  • Background in Unity content generation pipeline.