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Backend Engineer for GPU Compiler Development

2 months ago


Cupertino, California, United States Apple Full time

Position Overview:

Role Summary:

As a vital member of the Pre-Silicon backend team, you will be responsible for designing and implementing key components of the compiler for upcoming Apple GPUs.

Working within a compact team that boasts diverse expertise and ample opportunities for professional growth, you will contribute to every Apple Silicon GPU deployed across various devices, including iPhone, iPad, Apple Watch, Apple TV, and Macs.

Key Responsibilities:
In this position, you will develop LLVM-based compilers aimed at generating optimized shader binaries for future Apple Silicon GPUs, which handle both graphics and compute tasks.

You will have the chance to influence and engage with new GPU architectures, as well as design and implement innovative features for forthcoming GPUs.

Your role will also involve architecting and developing new compiler passes and optimizations to enhance runtime performance while adhering to compile time constraints.

Additionally, you will collaborate with the LLVM open-source community to introduce new features or optimizations to LLVM.

Collaborative Environment:
You will operate in a cross-functional setting, working alongside teams focused on GPU architecture, silicon design, device drivers, and the Metal framework to develop the comprehensive GPU hardware and software stack for Apple Silicon GPUs.

Essential Qualifications:
  • Proficiency in modern C++ programming.
  • Demonstrated industry experience with a solid foundation in compilers.
  • Understanding of low-level program behavior, including performance and memory models.
  • A strong passion for tackling complex challenges related to cutting-edge Apple GPUs.
  • Exceptional written and verbal communication abilities.
  • A collaborative mindset aimed at building constructive relationships and solving problems effectively.

Education & Experience:
A Bachelor’s degree with 5 years of experience, or a Master’s or PhD in computer science or a related discipline.

Additional Skills:
While not mandatory, familiarity with any of the following is advantageous:

  • LLVM, GCC, or other open-source/commercial compilers.
  • Experience with GPU programming models such as Metal, Vulkan, DirectX, OpenGL, OpenCL, or CUDA.
  • Working knowledge of computer architecture and code optimization techniques.

If you possess transferable skills not explicitly mentioned in this posting that could make you a strong candidate, please feel free to include that information in your application.

Compensation & Benefits:
At Apple, base pay is just one component of our comprehensive compensation package, which is determined within a specified range. This structure allows for growth as you develop within your role.

The base pay range for this position is between $175,800 and $312,200, with your specific salary depending on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become shareholders through participation in Apple's discretionary employee stock programs.

Eligible employees may receive discretionary restricted stock unit awards and can purchase Apple stock at a discount through the Employee Stock Purchase Plan.


Benefits Include:

Comprehensive medical and dental coverage, retirement benefits, a variety of discounted products and free services, and reimbursement for certain educational expenses related to career advancement at Apple, including tuition.

This role may also be eligible for discretionary bonuses or commission payments, as well as relocation assistance. Learn more about Apple Benefits.

Equal Opportunity Employer:

Apple is committed to inclusion and diversity, taking affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Learn more about your EEO rights as an applicant.