3D Environment Artist

6 days ago


San Diego, California, United States Intrepid Studios Full time
Job Description

**About the Role**

We are seeking an experienced Environment Artist to join our team at Intrepid Studios. As an Environment Artist, you will be responsible for creating high-quality game environments that bring our game world to life.

Key Responsibilities

  • Collaborate with Artists, Designers, and Other Disciplines: Work closely with our team to create engaging and appealing gameplay environments that meet the project's visual aesthetic and technical direction.
  • Create AAA Game Environment Quality Assets and Textures: Develop high-quality assets and textures in a grounded high fantasy style, using 3ds Max, ZBrush, Substance, and Photoshop or equivalent 3D and 2D software.
  • Integrate Assets and Textures into the Game Engine: Use the game engine's pipeline to integrate assets and textures, and utilize in-game engine tools to support these assets in production.
  • Verify Quality of Work and Make Improvements: Ensure the quality of work imported into the game, and make improvements when necessary.
  • Use Project Tools and Content Creation Software: Efficiently use current game development methodologies, such as texture space optimization, texel density, and polygon counts, to achieve best results and meet specified scheduling deadlines.
  • Take Constructive Feedback and Integrate Changes: Take feedback from colleagues and integrate those changes effectively.
  • Iterate on Game Assets and Environments: Work with fellow artists to improve the look and gameplay of game assets and environments through paint overs, studies, and group critiques.
  • Work with Environment Lead to Determine Environment Assets: Collaborate with the environment lead to determine the environment's assets required based on pre-created concepts, project lead's direction, design team input, and adjust the work accordingly to fit the story and gameplay provided by Game Design documentation.
  • Stay Up-to-Date on Technical Constraints: Quickly come up to speed on technical constraints of the platform, engine, and software.
  • Apply Modern Game Industry Graphic Principles: Understand and apply modern game industry graphic principles to create high-quality game environments.
  • Schedule and Detail-Oriented: Be able to schedule and detail-oriented in your work.

Qualifications

  • 2+ Years' Experience Creating Environments for Video Games: Have at least 2 years of experience creating environments for video games.
  • Highly Proficient with 3D and 2D Software: Be highly proficient with 3ds Max, ZBrush, Substance, Photoshop or equivalent 3D and 2D software.
  • Demonstrated Ability to Create High-Quality Work: Demonstrate the ability to create high-quality work in a realistic/high fantasy style within technical constraints.
  • Ability to Create PBR Materials and Maps: Be able to create PBR materials and all associated maps for new or existing assets.
  • Strong Design Instincts and Ability to Create Environments: Have strong design instincts and the ability to create environments that support and enhance gameplay.
  • Artistic Ability to Visualize Entire Levels: Be able to visualize entire levels and detail with minimal concept art and direction if needed.
  • Strong Understanding of Color, Form, Shape, Structure, and Silhouette: Have a strong understanding of color, form, shape, structure, and silhouette.
  • Can Model and Texture from Supplied Concepts: Be able to model and texture from supplied concepts.
  • Exceptional Eye for Proportion, Scale, Surface Properties, and Lighting: Have an exceptional eye for proportion, scale, surface properties, and lighting.
  • Self-Motivated, Driven, with Excellent Communication Skills and a Team-Player Attitude: Be self-motivated, driven, with excellent communication skills and a team-player attitude.
  • BA or BS Degree in Art or Equivalent Work Experience: Have a BA or BS degree in art or equivalent work experience.

Additional Considerations

  • Solid Foundation in Traditional Art, Drawing, Painting, Illustration, and/or Concept Art: Have a solid foundation in traditional art, drawing, painting, illustration, and/or concept art.
  • Strong Technical Ability and Willingness to Learn New Tools, Techniques, and Workflows: Have strong technical ability and a willingness to learn new tools, techniques, and workflows.
  • Basic Proficiency Creating Environmental VFX and/or Environmental Animations: Have basic proficiency creating environmental VFX and/or environmental animations.
  • Experience with Aesthetics for Fantasy Themes and Visual Stylings: Have experience with aesthetics for fantasy themes and visual stylings.
  • Unreal Engine, Shader, and Blueprint Experience: Have Unreal Engine, shader, and blueprint experience.
  • Conceptual Art Skills Always a Plus: Have conceptual art skills always a plus.

Required Application Materials

  • Resume and Cover Letter: Submit a resume and cover letter.
  • Portfolio or Demo Reel: Include a portfolio or demo reel demonstrating skilled experience in modeling, texturing, and lighting game environments.
  • Art Test: Be prepared to complete an art test.


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