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Character Blendshape Director
2 months ago
**Job Title:** Character Blendshape Director
**Job Summary:** We are seeking a highly skilled Character Blendshape Director to lead our team in creating exceptional facial motion and blendshape assets for our games. As a key member of our production team, you will be responsible for overseeing the development of high-quality blendshape assets, collaborating with cross-functional teams, and driving innovation in facial motion and blendshape technology.
Key Responsibilities:- Guide the creative direction and quality of all blendshape projects
- Drive facial motion and FACS quality to meet the highest standards
- Lead improvements in blendshape technology, both visually and technically
- Establish quality benchmarks for game teams and collaborate with department technical leadership to align development
- Mentor a diverse team of artists and oversee the documentation of workflows
- Collaborate with external vendors to maintain blendshape quality and define and estimate tasks and deliverables
- 8+ years of experience with multiple shipped game titles or VFX/feature animation
- Expertise in FACS and facial motion/blendshapes
- Experience working with creative, technical, and business partners
- Background in character art and expertise in Maya, Photoshop, and ZBrush
- Experience with human anatomy, proportion, silhouette, topology, and deformation
- Bonus: experience with Substance Painter and Wrap3, game engine experience, and animation
- Competitive base salary range: $126,000 - $176,300 CAN annually
- Comprehensive benefits package, including vacation, sick time, paid parental leave, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan
- Opportunities for professional growth and development