Lead Video Game Engineer

2 weeks ago


Los Angeles, United States CareerBuilder Full time

Title : Lead Video Game Engineer
Type : Contract or direct hire
Location : Remote. If local to the Bay area, working onsite is an option.

The Role
As a Lead Video Game Engineer, you'll work with the team across a variety of upcoming projects. You'll work side by side with designers, writers, and artists to craft our documentary-style game compilations as well as totally original titles. Based on your individual background, you may be involved in the implementation of varying game modes, online support, expanding the features of our internal game engine, and more.

Day to Day
Prototype, iterate, and execute, as required by game projects.
Design, write, debug and refine game systems, features, tools, and infrastructure as needed.
Provide guidance and leadership to the engineering team, fostering organizational efficiency and ensuring timely completion of tasks.
Work with content creators, designers, and other engineers to ensure coherence of game vision.
Implement new and enhance existing game systems and features according to the needs of the project.
Help content creators navigate technical hurdles such as frame rate, memory, and asset usage.
Provide technical insight regarding online design and feature sets.

Must Haves
A curious mindset with an interest in learning and trying new things.
Ability to commute or relocate to the Emeryville, California area.
3+ years of video game programming experience.
Demonstrable proficiency in and knowledge of C/C++.
Organized and efficient
Ability to collaborate with and lead members of the engineering team to complete projects in a timely manner.
Contributed extensively to the development of two or more shipped games, for PC, console, or handheld.
Knowledge of common data structures and algorithms.
Ability to quickly understand and work with internal and externally developed code.

Nice to Have:
Expertise in network protocols and client / server & peer-to-peer architecture
Experience working with HLSL and Vulkan/Direct3D12
Bachelor's or higher degree in Computer Science or related field
Demonstrated ability to write clean, readable, portable, reliable, and optimized code on current-gen console and lower-powered handheld devices
Experience working in Unreal Engine 4+ or Unity
Passion for video games, especially retro games

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