Game Capture Director
Found in: Jooble US O C2 - 2 weeks ago
Job Title : Game Capture Director
Reports To : Head of Game Capture
Engagement Type : Contract
Location + Work Policy : Pacific Time (Remote)
Rate and/or Salary Range : $600 - $800/Day
Company Overview : We craft integrated campaigns for passion-driven brands and produce the foundational work of these campaigns. Our focus is on igniting and deepening the passion of fans, cultivating communities that transform brands into essential elements of people's lives and identities. We create work that becomes an integral part of a fan's journey and experience with these brands.
Role Overview:
The Game Capture Director will lead our game capture team, driving the visual style for a wide array of marketing assets in the gaming industry. This role requires a blend of technical expertise, creative vision, and leadership skills to produce compelling in-game visuals and narratives
Responsibilities :
- Lead as the primary photographer, setting the visual style for games in various marketing assets.
- Work with game debug systems and troubleshoot common build and capture issues.
- Utilize game engine editors and tools to create unique and compelling shots.
- Collaborate with Creative Leads, Editors, and ACDs on creative concepts and overall direction.
- Provide creative direction and feedback to team members and external partners.
- Train, mentor, and provide feedback to our team of artists.
- Research and develop new in-game camera tools and capture processes.
- Complete final image compositing and retouching.
- Troubleshoot technical issues related to builds, PC workstations, and dev kits.
Requirements (Skills & Experience) :
- Expert understanding of photography (composition, lighting, etc.).
- Experience working in game editors and with camera sequencing tools (e.g., Unreal Sequencer, Unity Cinemachine).
- Expert knowledge of Photoshop, Lightroom, and related Adobe programs.
- A passion for photography, film, and other cinematic media.
- Ability to multitask on tight deadlines while maintaining professionalism.
- College degree in a relevant field or equivalent work experience preferred.
- At least 4 years of capture experience at a video game company or external agency, or equivalent experience with a focus on static media.
- Experience in 3D design programs (C4D, Maya, Blender) is a plus.
- Understanding of game development processes and motion capture.
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