Tools & Pipeline Technical Artist
1 week ago
IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today
Position Overview/Responsibilities for the Tools and Pipeline Technical Artist:
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX.
Participate in team discussions and planning, break down tasks and provide time estimates for execution.
Troubleshoot production issues with tools and art creation workflows.
Required Skills for Tools and Pipeline Technical Artist:
~5+ years of experience as a technical artist in games or related industries.
~ Expertise with Maya, Unreal Engine 5, and scripting in Python.
~ Experience working with 3D character-based, game production pipelines.
~ Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
~ Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc.
~ Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
Medical, Vision, Dental, and more
Close-knit and team-oriented culture.
Employee Stock Ownership Program.
~ Medical, Dental, Vision, and Life Insurance.
~ Remote
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