Senior Technical Artist
18 hours ago
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities:
- Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
- Help identify game performance issues and bottlenecks and assist with general art content optimization
- Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
- Support content creation in engine and build pipelines and tools as needed.
- Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
- Troubleshoot various Unreal content authoring related issues encountered by users
- Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
- Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
- Evaluate and incorporate new engine release features into production workflow as they become available
- Write clear, maintainable code within the structure of studio code library
- Create/Maintain Unreal usage documentation
Requirements & Skills:
- (Required) 5+ years of professional experience in game development as a tech art generalist
- (Required) Unreal Engine World Partition Streaming / HLOD familiarity
- (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
- (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
- (Required) Runtime rendering profile and optimization experience
- (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
- (Preferred) Maya proficiency
- (Bonus) Experience with writing shaders
- (Bonus) Maya API / Plugin Experience
Qualities:
- Proven track record to balance multiple tasks in a fast-paced development environment
- Self-motivated and capable to find solutions on one's own
- Capable of switching tasks quickly to address emergent production issues in a professional manner
- Great verbal and written communication skills to articulate issues and risks
- Collaborative, team oriented, and open to peer feedback
- Ability to learn, incorporate new features and techniques quickly into workflow
- High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement
- Great attention to details, and ability to deliver consistent results
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is:
$120k - $155k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
- If one of our recruiters reaches out to you, it will be with a "" email address. We do not email via personal email addresses either.
- We do not conduct interviews via Discord or WhatsApp.
- We will not ask you to provide sensitive personal information.
- We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
-
Senior Technical Artist, Characters
2 weeks ago
Los Angeles, California, United States Riot Games Full time $120,000 - $180,000 per yearWe're building an ambitious, next-gen MMO In the League of Legends universe. That kind of scale and flexibility creates incredible technical challenges, especially for characters. We're looking for a senior-level Technical Artist working with our talented team to architect the backbone of our character systems, ensuring our game can scale to support millions...
-
Senior Lighting Artist
6 days ago
Los Angeles, California, United States Activision Full timeJob TitleSenior Lighting Artist - Infinity WardRequisition IDR025376Job DescriptionFounded in 2002, Infinity Ward is the original studio behind theCall of Dutyfranchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles...
-
Senior VFX Artist
7 days ago
Los Angeles, California, United States Riot Games Full timeAs part of the Real-Time VFX team, you'll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you'll create aesthetically astounding visual effects that communicate essential game information. You'll use your artistic and technical skills to breathe life into undead...
-
Senior Concept Artist
2 weeks ago
Los Angeles, California, United States Hydsoft CO., LTD Full time $80,000 - $120,000 per year招募资深概念原画师 (APM/UX/UI方向) | 洛杉矶 | Top游戏公司长期稳定项目,待遇优厚,诚意寻找资深概念原画师(偏APM/UX/UI方向)【职位要求】● 必须具备腾讯、网易、暴雪或拳头的工作经验● 中英文流利,沟通无障碍● 接受定期去中国出差● 职级面向: 中级 &
-
Sr Technical Artist
1 week ago
Los Angeles, California, United States PlayStation Global Full timeWhy PlayStation?PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and...
-
Senior Motion Graphics Artist
2 weeks ago
Los Angeles, California, United States Riot Games Full time $80,000 - $120,000 per yearAs a Senior Motion Graphics Artist on League of Legends, you will work alongside art and product leads to bring League of Legends pages and UI to life. Motion artists operate at the intersection of art and tech through collaboration with visual designers, game designers, audio designers, UX designers, and engineers. You will work as a key contributor on...
-
Sr Staff VFX Artist
4 days ago
Los Angeles, California, United States PlayStation Global Full time $143,700 - $215,500Why PlayStation?PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and...
-
Senior VFX Artist
16 hours ago
Los Angeles, California, United States That's No Moon Full timeThat's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps...
-
Principal 3D Character Artist
2 weeks ago
Los Angeles, California, United States Riot Games Full time $100,000 - $150,000 per yearAs a 3D Character Artist at Riot, you will bring characters to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters and skins in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character and skin creation. Working within both...
-
Ai Artist In Residence
2 weeks ago
Los Angeles, California, United States Collier Simon Full time $100,000 - $120,000 per yearAI Ad Artist-in-Residence (Temp-to-Perm)A residency for AI creators redefining how brands show up in culture.About UsWe are an AI-first creative studio from Collier.Simon, one of the world's leading boutique creative ad agencies. This isn't about using AI to do old things faster, it's about using AI to do new things first. We create work that sits at the...