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Engine UI Programmer
3 months ago
Remote – US and Canada only
At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can’t find elsewhere as a result; our approach to UI is no different. Our mission is to take risks in our designs, to break new ground with solutions that players haven’t seen before, and are hand-tailored towards the unique goals of our games.
We are looking for a talented Engine UI Programmer to join our UI team. This individual will develop core UI frameworks in our game-engine, refactor existing code to meet best practices, and implement new UI elements in the game. The ideal candidate will have exceptional engineering skills and deep knowledge of various UI programming patterns, along with a passion for building robust, user-friendly UI frameworks.
Responsibilities:
Take ownership of the core UI technology stack in our proprietary game engine. We currently have an immediate-mode UI system in C++
Identify issues in our team’s workflow, and propose / implement solutions to streamline our processes and reduce future bugs
Improve and/or refactor many of our core UI systems, including the UI animation system, menu management system, HUD system, etc
Help establish best practices for UI implementation, and refactor existing code to adhere to this
Collaborate with UI Designers and various other disciplines to implement new UI elements
2+ years of professional engineering experience with C or C++
Experience developing UI frameworks
Clear communication skills, ability to work closely with other high-caliber engineers, designers, and artists
Passionate about UI engineering and design
Self-motivated and capable of juggling multiple projects to meet deadlines
Nice to Haves:
Experience working in immediate mode UI systems (ie. ImGui)
Experience working in an inhouse or custom game-engine
Experience writing UI shaders
Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad input)
Experience working with designers to implement and iterate on designs based on existing mockups
Understanding of HTML Flexbox layout system
Experience with UI design/prototyping tools such as Figma
We look forward to meeting you
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
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