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Computer Vision Engineer I

2 months ago


Bellevue, United States SPECTRAFORCE Full time

Job Title: Computer Vision Engineer I

Location: Bellevue, Washington

Duration: 12 Months

Payrate: $55/hr on w2

Summary:

This job is for a research engineer with specialization in computer vision, computer graphics, or 3D reconstruction or a software engineer with deep familiarity with these areas. The main function of the engineer is to work on multiple aspects of improving algorithms and systems for photorealistic 3D reconstruction. This can involve working on capture devices and data pipelines, establishing quality and performance benchmarking, reading and implementing ideas from academic papers to bring algorithmic and systemic improvements.

YOE:

at least 2 yoe in with hands on computer vision

Background in :

  • AR/VR industry / computer vision preferred
  • 3D perceptions expertise
  • 3D Graphics would also work- gaming background would also work With computer vision exp

Job Responsibilities:

Design new algorithms, or adaptations to existing algorithms.

Analyze and improve efficiency and performance of algorithms

Ability to understand and work with complex systems with multiple algorithmic components.

Strong engineering craft including writing well-organized code, testing and benchmarking, documentation, and building on top of existing code or building new solutions from scratch as needed.

Ability to complete medium to large computer vision features spanning multiple tasks independently with minimal to no guidance.

Ability to get things done effectively through close collaboration with other engineers and researchers on the team and partner teams.

Required Skills:

  • Gaussian Splatting, Neural Rendering
  • Familiarity with 3D reconstruction concepts like Structure from Motion, SLAM, Calibration, Pose Estimation, Neural Rendering is required
  • Proficient in Python/Pytorch, C++ (CUDA is a plus).
  • Strong analytical and problem-solving skills.
  • Knowledgable in computer vision and image processing.
  • Excellent communication skills both verbal and written.

Preferred Skills:

  • Familiarity with graphics systems including rendering and performance optimization is a strong plus.
  • Nice to have: Unity, Blender, Meshlab

Education/Experience:

  • Masters degree in computer science or adjacent fields HIGHLY PREFERED


Day to Day

Who/what is the team supporting?

Research team, building new tech R&D, building tech that gets pulled into product

What is this candidate accomplishing for you?

This job is for a research engineer with specialization in computer vision, computer graphics, or 3D reconstruction or a software engineer with deep familiarity with these areas. The main function of the engineer is to work on multiple aspects of improving algorithms and systems for photorealistic 3D reconstruction. This can involve working on capture devices and data pipelines, establishing quality and performance benchmarking, reading and implementing ideas from academic papers to bring algorithmic and systemic improvements.


From clock-in to clock out: what does this person’s day look like?


Job Responsibilities:

Design new algorithms, or adaptations to existing algorithms.

Analyze and improve efficiency and performance of algorithms

Ability to understand and work with complex systems with multiple algorithmic components.

Strong engineering craft including writing well-organized code, testing and benchmarking, documentation, and building on top of existing code or building new solutions from scratch as needed.

Ability to complete medium to large computer vision features spanning multiple tasks independently with minimal to no guidance.

Ability to get things done effectively through close collaboration with other engineers and researchers on the team and partner teams.


Percentage breakdown of responsibilities? "


Must Have

Pull from day-to-day responsibilities. Rank in order of importance: top 3 must have skills

Gaussian Splatting, Neural Rendering

Familiarity with 3D reconstruction concepts like Structure from Motion, SLAM, Calibration, Pose Estimation, Neural Rendering is required

Proficient in Python/Pytorch, C++ (CUDA is a plus).


What environment/technical ecosystem does your team work in/ is this project in? any similar/ other tools good to have exp in?

Gaussian Splatting, Neural Rendering

Python/Pytorch, C++ (CUDA is a plus).

Nice to have: Unity, Blender, Meshlab

Unity – alternative