Graphics Software Engineer

2 weeks ago


Redmond, United States Intelliswift Software Full time

Job Title: Sr. Graphics Software Engineer

Location: Redmond, WA

Duration: 12 Months


8+ years of experience


We are currently seeking a contractor to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.


Must-Have Skills

  • C / C++ programming
  • Graphics domain knowledge and Graphics API (DX/GL, etc)
  • Unity / Unreal or other Game Engine code development


Nice-to-have Skills:

  • VR/AR App development or Mobile App with 3D graphics
  • Python Programming
  • Graphics application performance analysis and optimization


Key Responsibilities

· Develop, modify, debug, and profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with a focus on AR graphics workload and experiences.

· Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices.

· Build automation framework for graphics system analysis.

· Collaborate closely with experienced designers, software engineers, and graphics architect/system engineers to analyze and improve the end-to-end graphics stack


Minimum Qualifications

  • Background in Unity or Unreal gaming engines with script and shader programming experience
  • Familiarity with modern Graphics Pipelines, software stack, and performance profiling tools
  • Strong experience in 3D graphics development, execution, and profiling
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
  • Results-oriented, self-motivated, and proactive with demonstrated creative & critical thinking.
  • BS in Computer Science/Engineering or equivalent

Preferred Qualifications

· C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D

· GPU Shader programming experience, like GLSL,HLSL, etc.

· Experience with VR/AR development, like AR/VR apps and games

· Experience with analyzing graphics pipeline performance in mobile, PC or game console products

· Background in Unity content generation pipeline

· Ability to operate autonomously, with only high-level direction


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