Embedded Software Engineer V

3 weeks ago


Redmond, United States Iron Systems Full time
Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.

Job Title: Embedded Software Engineer V
Location: US - WA - Redmond


Role Mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started. Silicon team focuses on delivering vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms. We are currently seeking a contractor to help develop, execute and profile AR software with a focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases. Key Responsibilities Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices Build automation framework for graphics system analysis Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack Minimum Qualifications Background in Unity or Unreal gaming engines with script and shader programming experience At least 8 years of experience. BS in Computer Science/Engineering or equivalent required. Familiarity with modern Graphics Pipeline, software stack and performance profiling tools Strong experience in 3D graphics development, execution and profiling Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling Results oriented, self-motivated, proactive with demonstrated creative & critical thinking BS in Computer Science/Engineering or equivalent Preferred Qualifications C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D GPU Shader programming experience, like GLSL,HLSL, etc. Experience with VR/AR development, like Oculus VR and Hololens AR apps and games Experience with analyzing graphics pipeline performance in mobile, PC or game console products Background in Unity content generation pipeline Ability to operate autonomously, with only high-level direction


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