Junior Software Engineer

Found in: beBee jobs US - 2 weeks ago


Los Angeles, California, United States FUN-GI Full time

FUN-GI designs games that define new genres. Our continued mission is to shift the paradigm by publishing games as brands guided by purpose, fun, and design.

Beyond unannounced titles, we service live operations for House Flip, a top-ranked game in the Apple App Store and Google Play with over 16 million downloads and rated at 4.5-stars with 250,000+ reviews. We're currently seeking a Junior Software Engineer (Full Stack) with strong Unity and C# experience, and who cares about values centered on process, product, relationships, and people.

The Junior Software Engineer (Full Stack) will have the following responsibilities:

  • Execute world-class game programming with industry best practices on front-end development
  • Build upon and improve core game engines and tools for mobile platforms
  • Collaborating with engineers, artists, and producers in extending the toolset
  • Code back-end programming for networking, peer-to-peer gameplay, structured databases, and API integrations
  • Analyze server code and processes to identify improvements and bugs
  • Team up with game designers, UX/UI artists, and illustrators in creating fun game mechanics

Minimum Qualifications:

  • Bachelor's degree in Computer Science (or equivalent kick-ass experience otherwise)
  • 2+ years of software development experience in Unity and C#
  • 1+ years of experience in Javascript , React)
  • Experience in multiple areas of game development (e.g. UI, server technology, tools, etc.)
  • Understanding of security best practices (OAuth, JSON schema validation, etc)
  • Understanding of bottleneck and scaling of services
  • Excellent objected oriented skills coding for performance and reliability at scale
  • Efficient time management and proven ability to estimate time needed for task completion
  • Strong communication skills and willingness to voice opinion
  • Insist on the highest standards from one's self and team
  • Shipped games and worked on live-ops updates for iOS and Android
  • Love for making video games

Preferred Qualifications

  • 1+ years of NoSQL database design
  • 1+ years of experience with Google Cloud Platform (Firebase, Big Query, Datastore, App Engine)
  • 1+ years of experience in managing and deploying cloud-based servers for games in live operations
  • Experience developing and debugging asynchronous code

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