Senior Software Engineer, Gameplay

2 weeks ago


Los Angeles, California, United States Raid Base Inc Full time

Senior Software Engineer, Gameplay

  • Remote work, able to join core hours Pacific Time
  • Salaried, full-time position

Company Description

Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Series Seed and Series A.

Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.

A few attributes in great developers that we believe assist us toward this mission are:

  • Personal ownership
  • Good judgment
  • Leadership
  • Emotional intelligence

We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, building a stronger community that is tempered through adversity.

The Raid Base team is made of developers who actively play games and we established this studio to begin a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you.

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at RAID BASE, inc. are virtual/remote. There is a possibility at a future date that we will find a location for physical office(s), but nothing so far is planned.

Job Description

As a Senior Software Engineer you will own key technical features that directly contribute to the player experience of Specter. You will work closely with designers and artists to plan out your code. You will write clean and robust systems that set up a solid technical foundation for the future. Finally, you'll iterate with designers and artists in playtests to find the fun and eventually deliver a live player experience that can be enjoyed by a wide range of different player audiences for years to come.

Key Responsibilities

  • Present different technical approaches and tradeoffs to non-technical customers
  • Develop foundational gameplay systems upon which design and content are created
  • Help create project plans and schedules for technical systems
  • Contribute to best practices, architectural discussions, and code reviews
  • Help mentor junior engineers on coding craft and development methods

Required Qualifications

  • Solid computer science fundamentals (data structures, object oriented programming)
  • Basic knowledge of 3D math (vectors, dot/cross product, rotations, lerps)
  • Basic familiarity with memory management (memory allocation, pointers, garbage collection)

Desired Qualifications

  • Familiarity with Unreal Engine
  • Experience implementing gameplay systems
  • Experience in networked multiplayer games
  • Experience with performance optimization
  • Active gamer, who keeps a regular pulse on player sentiment

Benefits & Perks

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.



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