Senior Technical Artist

Found in: beBee jobs US - 2 weeks ago


Los Angeles, California, United States Riot Games Full time

As Rendering Technical Artist III on League PC - Gameplay, you will create HLSL shaders, material libraries, lighting, and art asset prototypes helping artists create vibrant in-game content. Reporting to the Sr. Manager, Art Direction, you will ensure assets perform within technical requirements. You will advocate for new rendering features on behalf of teams that would benefit from them. You will also be hands-on and directly support content and tools teams as a Shaders and Materials expert. Working with the art and graphics engineering teams, you will standardize and improve development processes for assets and pipeline efficiency.

Your mission is to guide the continuing technical evolution of League's core maps, champions, and UI. This will include artistic content development and coordinating work with in-house and external artists. You'll work with engineering teams to improve asset construction, making content efficient, sustainable, and up-to-date with the latest League technology.

Responsibilities:

  • Level up the material and shader workflows for characters, environments, and VFX disciplines.
  • Mentor other Technical Artists in their craft.
  • Provide technical workflow support to artists.
  • Produce game-ready and prototype technical-art assets and workflows.
  • Rework legacy assets to modern League of Legends standards.
  • Work with engineering to set memory budgets, implement rendering, lighting, and shading improvements.
  • Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows.
  • Be an ambassador between art and engineering.


Required Qualifications:

  • 5+ years experience as a technical artist in real-time rendering.
  • Game-engine scripting, HLSL, and technical writing skills.
  • Experience with modeling, shaders, texturing, and lighting for games or similar products.
  • Prior responsibility for authoring and maintaining characters, prop, and environment shader libraries.
  • Understanding of how to improve rendering performance on mobile and PC platforms.


Desired Qualifications:

  • Expertise in content creation, and tool development for DCC tools, especially Maya, Photoshop, and Substance Designer/Painter.
  • Knowledge of PBR, color theory, camera lenses, and lighting direction.

As a part of the application process, you will provide a portfolio or demo reel of your work and may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.


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