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Art:Contract Hard Surface Artist

2 months ago


Remote, Oregon, United States Unknown Worlds Entertainment Full time

We are seeking a talented and motivated hard surface artist to work with our Subnautica 2 development team.. Ideal candidates will possess expert level modeling and texturing skills and have a passion for creating vehicle and structural environment assets in a science fiction universe.

This is a remote contract position on a fully remote team.

Responsibilities

  • Develop functional high-quality 3D structural assets and props from 2D concept art.
  • Develop material and shader workflows and apply those to 3D assets.
  • Collaborate closely across disciplines to create hard surface assets with multiple moving parts and interactive elements.
  • Ensure art assets meet gameplay requirements as defined by the team.
  • Work with art leadership on the project to ensure art assets adhere to aesthetic and technical requirements.

Qualifications

  • Expert level hard surface modeling skills and techniques using Blender.
  • Extensive experience modeling vehicles, buildings and other hard surface environment assets.
  • Deep understanding of texture and material creation techniques and workflows.
  • Strong portfolio showcasing a range of hard surface assets, textures and materials.
  • A passion for sci-fi visual design.
  • 3+ years of professional experience in an art role in the gaming industry.
  • Excellent cross discipline communication and collaboration skills.

Preferences

  • Previous experience working on stylized and sci-fi games.
  • Experience with Unreal engine.
  • Experience with Substance Painter and Designer.
  • Strong traditional art skills including drawing, sculpting or painting.