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Lead Rendering Engineer

3 months ago


San Francisco, California, United States 2K Full time

Lead Rendering Engineer

Cloud Chamber is seeking an experienced Lead Rendering Engineer to join our team and contribute to the development of our stylized game. As a Lead Rendering Engineer, you will be tasked with managing a team of Rendering Engineers and collaborating closely with concept artists, Art Directors, and other engineers to enhance Unreal Engine 5 for our unique vision in the world of BioShock.

Job Details:

  • Lead and oversee a team of Rendering Engineers.
  • Design creative technical solutions based on concept art and art direction.
  • Create tools and systems to achieve artistic visions.
  • Collaborate with partners to deliver on the project's creative vision.
  • Mentor fellow engineers and help them grow their skills.

Skills, Experience and Qualifications:

  • Bachelor's degree in Computer Science or related field.
  • Minimum of 7 years of industry experience.
  • Experience shipping AAA Unreal Engine games.
  • Strong C/C++ experience and 3D math skills.
  • Familiarity with modern GPUs and graphics pipelines.
  • Ability to optimize code for performance.
  • Excellent communication and leadership skills.

About Cloud Chamber:

Cloud Chamber is a team of passionate individuals dedicated to creating unique and engaging game experiences. We are currently working on the next BioShock installment, driven by our love for this iconic franchise. If you are excited about creating immersive worlds and pushing boundaries in game development, we would love to meet you.

Location & Compensation:

This is a fully remote position available throughout the United States. Compensation ranges from $140,000 to $230,000 per year, depending on location. Additional benefits include bonus and equity awards, 401(K) eligibility, medical, dental, vision, and life insurance, as well as paid holidays and vacation leave.