Level Designer
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About the role
We’re looking for a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5.
The world needs to be rewarding to explore and give players great places to build. Over the course of the game, the world also changes visibly in response to what the player does.
You’ll be the first level designer on a new game team. No factory game experience required.
Your responsibilities
What You’ll Do
Own the entire level design for the whole game
Create exploration spaces, points of interest and environmental storytelling
Shape where and how players build their factories
Work with design, art and engineering on tools, workflows and performance
Playtest and iterate
What we’re looking for
You will likely have:
Shipped level or world design on an open-world or large-environment game
Strong Unreal Engine 5 editor skills
A portfolio that shows your process from blockout to final
Clear communication and documentation
Experience with PCG, World Partition or Blueprints
A good understanding of artistic fundamentals for set dressing
In addition, you may have
Experience with survival, exploration or simulation games
An interest in factory games
What We Offer
Fully Remote: We employ directly inside Germany
Flexible
working hours
Paid overtime, on the rare occasions it happens
An office budget to ensure you have the ergonomic setup and hardware you need to work comfortably
A monthly personal growth allowance for courses, books or other learning material
Focus days to research or learn new skills
A yearly team gathering to meet and collaborate in person
A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year
Hardware & home office budget (2.000€ when joining, then 1.000€ yearly).
Job Ticket (if you live in Germany).
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